Apr 10, 2008, 03:32 AM // 03:32
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#161
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Ascalonian Squire
Join Date: Feb 2008
Guild: YTDK
Profession: W/
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- Players that don't appreciate producers' efforts (= whiners)
- Rude/Stupid people
(those two are not exactly related to the game)
- The Strength Attribute
- How Adrenaline was implemented
- Non-stacking
- Storage space
- Lag (doesn't really happen all the time)
- And finally: unbalance (such as, easy to play with some professions/builds and too hard to play with others)
I really don't care about Ursan. Keep it, nerf it, remove it, I don't care. It is perfectly possible to make a party ursan-free or ursan-only. The instance is created for your party only so you're not playing with other people using it or not! So why bother!?
Oh, there is one other thing I don't like, though it is not exactly disappointing (that's very strong). I don't like second professions. OK, now, kill me. =P
[EDIT] Sorry, I forgot one important item in this list. Strength.
Last edited by Rash; Apr 11, 2008 at 01:31 AM // 01:31..
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Apr 10, 2008, 03:40 AM // 03:40
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#162
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Furnace Stoker
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One problem I had with ursan was that my last alliance used it EVERYWHERE, not just elite areas but in missions and vanquishes too. The leading guild of the alliance would be continuously spamming for 6 ursans 2 monks for a vanq, and then they would be spamming for 30-60 minutes for 2 monks (lol). It was hella annoying.
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Apr 10, 2008, 06:35 AM // 06:35
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#163
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Academy Page
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Quote:
Originally Posted by underverse_ninja
LOL.......... you really believe that? or you just QQing for Fun, because that's the Dumbest thing ever, don't try and compare GW to another game, because if you don't like the Concept of a monk then QUIT........ don't waste your time typing on this forum.
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1, yes, i really believe that.
2, yes i am QQing because i'm not sure if you're blind or something but this thread is about QQing, as the OP himself pointed.
3, again i'm not sure you're blind or just stupid, but i'm not comparing GW here with any other game
4, i really don't see where you're trying to get trolling back at me on a thread about peoples turn offs. With that behavior you're the one who shouldn't post here. I wasn't trying to insult anyone.
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Apr 10, 2008, 07:50 AM // 07:50
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#164
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Bonus Mission Pack and for the most part EOTN's story
oh...and Droknar's weapons. Endgame of a new expansion and they all look the same (like someone threw up on them)
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Apr 11, 2008, 05:52 PM // 17:52
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#165
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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hah well interesting way of putting it, but yeh I think they could have been more creative with the skins.
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Apr 11, 2008, 06:00 PM // 18:00
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#166
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Krytan Explorer
Join Date: Jan 2007
Guild: [Leet]
Profession: R/
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Looking back now after doing Prophecies/Factions/Nightfall/EotN
I would have to say the end of game Prophecies to me is disappointing because nothing happens - no hurray you did it - you are a hero - not even a cookie
Other than that - the set up of DoA - I found disappointing when I got there and I don't go there much now - actually I'd rather go anywhere else, luckily most everyone I play with feels the same.
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Apr 11, 2008, 06:42 PM // 18:42
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#167
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Ascalonian Squire
Join Date: Mar 2008
Guild: Clandestiny of Solitude [LaZy]
Profession: E/
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The most disappointing thing I've found is the set up of the HoM and title based grinding that forces you to play one character in order to progress. You are given the choice of accomplish as much as possible before GW2 or ignore progression in favor of experimentation with multiple characters. If you opt for experimenting with multiple characters people assume you are a noob because you aren't sporting "God Amongst.." Title. I don't understand why Anet didn't make HoM progression account based instead of character based and all your progress counts toward something. The other thing I find disappointing is the end of game green weapons and the 3 hero limit.
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Apr 11, 2008, 10:31 PM // 22:31
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#168
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Krytan Explorer
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Ursan
9876543231
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Apr 11, 2008, 10:46 PM // 22:46
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#169
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Academy Page
Join Date: Jul 2006
Location: France
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Quote:
Originally Posted by ntherblast
Ursan
9876543231
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^ Totally agree.
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Apr 12, 2008, 03:36 AM // 03:36
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#170
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Frost Gate Guardian
Join Date: Mar 2006
Location: Washington, USA
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Quote:
Originally Posted by makosi
I understand what is happening when the bug occurs. The server knows exactly where i am, (in the middle of a mob that I though I'd ran past) but my screen tells me I'm a good few yards ahead in the sfaety of the open space. My problem is that the dev team haven't made any efforts to fix it. It is probably not fixable though because of the efficient data transfer that allows GW to be a non-subscription game.
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How is your client supposed to cope when it stops receiving position updates from the server? It has to take its best guess (known as client-side prediction - all networked games use this mechanism). When the client can talk to the server again, then it has to sync up again. I suppose Anet could reduce the allowable estimation time, limiting the distance you can travel, but that would end up making small hiccups in the data stream more noticeable.
Honestly, it's a pretty tough problem, and there's no perfect solution to it. It's a bit like blaming your car when you get stuck in traffic.
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Apr 12, 2008, 06:14 AM // 06:14
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#171
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Frost Gate Guardian
Join Date: Jan 2007
Guild: Tales Of Glory[ePiC]
Profession: Rt/
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Quote:
Originally Posted by arienrhode
Derv and rit classes, pure fail and disappointment.
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Uh...no I don't think so.
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Apr 12, 2008, 06:44 AM // 06:44
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#172
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Lion's Arch Merchant
Join Date: Apr 2008
Location: Australia
Profession: Mo/
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Ursan And That Cursed Zaishen Chest
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Apr 12, 2008, 08:09 AM // 08:09
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#173
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Ashe.
Uh...no I don't think so.
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Well actually, balance wise, all non core professions are train wrecks for this game that need getting rid of.
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Apr 12, 2008, 08:12 AM // 08:12
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#174
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Frost Gate Guardian
Join Date: Oct 2007
Location: Savannah, GA
Guild: [MH]
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Ursan by far....
players farm mad titles and think theyre pro without ever playing their class
In Ursan heaven, there are two classes... bear-wannabees and monks.
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Apr 12, 2008, 08:35 AM // 08:35
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#175
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Profession: Mo/
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Ursan
end of Prophecies
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Apr 12, 2008, 08:53 AM // 08:53
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#176
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Ascalonian Squire
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Quote:
Originally Posted by ScoobyDooby Dooo
Ursanway in DoA
/Nerfitplease
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<--- Wut he said.
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Apr 12, 2008, 09:23 AM // 09:23
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#177
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Academy Page
Join Date: Sep 2007
Profession: N/
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Capture points in HA, Polymock, HvH.
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Apr 12, 2008, 09:41 AM // 09:41
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#178
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Lion's Arch Merchant
Join Date: Nov 2006
Location: ign: Cytherea of Athens
Guild: We Made Mallyx Tap [Out]
Profession: R/
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most disapointing thing to me is how when titles came out, they didnt alter pre-searing, and made LDoA the hardest title to get (besides KoaBD and stuff)
i have a lvl 14 and 52% ranger in pre... i got about 90 hours logged, and then worst of all...the DEATH LVL! OMFG WHAT A PAIN. it seems anet wants u to sit there while u get death levels, because after 10 hours of no activivty, WHAM! booted from the game... this is pissing me off!
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Apr 13, 2008, 10:56 PM // 22:56
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#179
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Academy Page
Join Date: Jan 2008
Location: England
Guild: ...
Profession: A/W
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Anet's lack of support for Hero Battles.
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Apr 14, 2008, 05:28 AM // 05:28
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#180
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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for me: its annoying seeing "inscriptable", i'd like to see simpler language so that non english speakers/12 year olds can comunicate easily (i'm neither)
Last edited by GaaaaaH; Apr 14, 2008 at 05:34 AM // 05:34..
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